Continuing his trend of writing blogs for Famitsu, Super Smash Bros. creator Masahiro Sakurai gave fans a broader perspective as to what kind of effort goes into each and every installment of the fabled fighting franchise. According to the producer for the impending Wii U and 3DS versions, there’s an incredible amount of hard work that goes into each and every Smash, and admits that it gets incredibly hard to cram more than 20 fighters in his games.

Despite feeling pressure to create such high quality games, Sakurai says that while the pain involved with developing the game at the time “goes away” the “game itself remains” and fans talk about it for years long after its release. This is true even for Super Smash Bros. Melee, which was selected by fighting game enthusiasts to be part of EVO 2013 — effectively raising tens of thousands of dollars for charity in the process.

“We remake them completely each time, after all, and the teams and personnel and specs are all different. But we all go beyond what the work calls for because we want to do our best to retain fans of each character. The Brawl team really put in a great effort. They remade all the original characters and added 18 completely new ones! Even with Melee before that, that game has over twice as many characters as the original. And that doesn’t include online support and the assorted other features we’ve taken pains to complete under difficult circumstances.”

Regardless of the overwhelming effort Sakurai puts into his job, he loves what he does, and he reiterated that sentiment during his recent blog.

With characters like Mega Man and Wii Fit Trainer securing spots on the Super Smash Bros. for Wii U and 3DS rosters, the pair of games look to be shaping up nicely. There are still a number of returning veterans and newcomers that have yet to be confirmed for the new games, but, like the recently confirmed Luigi, the wait for more character confirmations have been coming in fast and will liekly continue to do so.

“Oftentimes I’m asked by the overseas media if I feel any pressure when making a title like Smash Bros. Like I’ve written before, on a personal level, I don’t feel anything like pressure. It’s really fun work. Sometimes you have to resign yourself to the fact that things will work out the way they’re meant to work out. But you need to funnel your regrets to the next project and work as hard as you can on that. The pain goes away, but your work always remains.”

There are sure to be plenty of other updates in the months leading up to Super Smash Bros. 4’s imminent 2014 release, so stay tuned to Game Rant for more details as they hit.

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Source: Famitsu (via VG247)